gamification

Core Drives of Gamification: The Relevance of Social Influence & Relatedness

Core Drives of Gamification: The Relevance of Social Influence & Relatedness

Social Influence & Relatedness refers to a core drive in Yu-Kai Chou’s Octalysis Framework. Simulation Designer Bryan Woo talks about his experience with this core drive and how it guided him to undergo behavioural change in a natural way.  

How To Take The Role of Games In Business Seriously

How To Take The Role of Games In Business Seriously

Games have always been seen as an activity for entertainment and leisure, but not for work. Here we explore the place of games in the business world.

Training & Development: Keeping your Millennials Engaged At Work

Training & Development: Keeping your Millennials Engaged At Work

As many organizations start to take in more millennials, who will soon grow to dominate the workplace, how do you develop and keep your best millennials engaged at work?

5 Misconceptions of Gamification In Learning

Our Lead Simulation Designer, Kerry, addresses the common misconceptions we have heard from L&D practitioners regarding gamification in learning